The crafting and gathering system of Final Fantasy XIV Gil is very unique, but also shares some similarities with how courses work. The moment you reach level ten, you will be able to go to a nearby town and unlock every crafting/gathering course, which may be employed by again, equipping its specific tool, similar to your combat class. You're not limited to the amount of gathering and crafting courses you'll be able to learn, and they all share seperate experience progression. Crafting itself is not only "click to create this with X ingredients" either. You're able to play a kind of mini-game with you skills to create your thing - the intent is to successfully craft the product, together with the greatest possible chance of it becoming a top quality item, and without breaking it which results in a loss of materials. As we mentioned above, higher quality items reward double expertise, but they also give off greater stats compared to their normal counterparts. Each crafting course has its own group abilities: they do things like raise the durability of an item, increase an activity's success rate and boost the caliber; a few provide more quality, but in a reduced success chance. Keeping in mind that a few of these activities reduce an items durability, almost all also have a resource named CP. The same as combat classes, you could even borrow some abilities from other crafting courses once you've unlocked them. All in all, it's a juggle between handling your CP, item durability, and crafting progress. Gathering is quite similar. There are three on offer: Miners extract minerals from gems, Botanists harvest wood and plants, whereas Fisher's naturally reel in the fish. buy gil will use your abilities to search out and locate hidden nodes to harvest whatever it's you're gathering. Just as CP was a resource to crafters, GP is a collect's source, which can be spent on raising the prospect of harvesting high quality materials. Gathering courses also come with some cool abilities - an example could be the Miner/Botanist capability to stealth beyond enemies so as to get to harmful high-risk nodes.